ENTROPY - UNSEELIE NIGHTCLUB/COURT
Pictures Coming Soon.
If there is one club that the good people of New York should stay away from, it
is Entropy. Owned by the Unseelie Clan, this club is everything the dark Fey
want in entertainment which of course tends to be the darkest in nature. And its
reputation tends to keep all but the Chimaera out of it. The only humans that
tend to be inside are those that work there, ones that are as dark as its
creators are or ones that tend not to leave again.
Just inside the doors is a hallway where a set of bouncers rests. Another door
leads to the club itself and is also guarded by two bouncers. The main area of
the club is immense, stretching out and out into the darkness. Patrons can sit
at square stone tables that look suspiciously like sacrificial altars. The
‘stage’ takes up most of the area, is centered smack dab in the middle of the
club and looks suspiciously like the cross section of an old temple. When the
stage is not used by the performers, it is used as the club’s only dance floor.
The bar is near the door and extends most of the length of the club. The décor
is minimal, mainly in reds and blacks. If you look close enough you will notice
that the walls are painted with scenes of entropy otherwise known as chaos. The
floor and ceiling are the only places not covered by these dark scenes and are
made of simple black tiles.
Just above the main floor are the private booths accessed by one of two curving
black steel staircases at either end of the club. At the very center of the
first floor are railings so that customers can watch the show on the stage and a
narrow aisle between the booths and railing for the waitresses and patrons to
navigate. These booths are a little more comfortable than the furniture
downstairs being made up of black velvet and less angular. Each booth is
separated from the next by an obsidian wall on the left and right and
transparent crimson curtains on the area opposite the wall so each sits in it's
own little alcove. There is one area that is not covered by booths and is
instead bathed in soft lights, and open. It is piled high with cushions, pillows
and fabric and tends to be where those more amorous customers and exhibitionist
in nature tend to dwell.
On the second floor is Roarke Bellemorte’s office. Accessed through a hidden
freight elevator in the back hallway of the club, which also leads to the
bathrooms, this is where Roarke runs his world and where he tends to be most of
the time.
ENTROPY'S HISTORY:
Coming to New York 60
years ago, the Unseelie were hard pressed to find a place to call their own.
While Roarke and the Clan had considerable wealth, much of it was in raw gold
and jewels. Not something that would pass for normal U.S. currency. Not only
that but Marius Noblesse, his clan and other Kindred like him ruled the North
American shores especially New York and the East Coast. Prejudice against the
Chimaera, Unseelie in particular, was very high. Buying land, even when enough
money had been offered, was very difficult. Finally finding a run down warehouse
close to the river, Roarke and company created a place to call their own. The
whole Clan pitched in to make it a place they could assemble, party, plot and
unwind. The outside of the building was barely touched, making the place seem
like it was still a run down, abandoned warehouse. On the inside, the dark
space was made to look like the clubs that the Unseelie had been visiting in the
mortal world. During the construction much magick was expended by the Clan and
Roarke in particular. It drained all who donated but it was thought to be a
worthy effort and the Clan gave selflessly.
One dark evening, as replacement rafters were being hoisted into place, a cable
snapped. Talking to a pair of quarrelling Ogres on the floor below was High King
Roarke. The plummeting beam was dropping fast and the King realized it too late.
A nearby female Drow with the Hand of Celerity leapt into action and pushed her
King clear of the falling beam, effectively taking his place. The beam
crushed the beautiful Feyan girl and she lay in a pool of her own blood gasping
for air. Roarke knelt by her side and caressed her silver white hair as she lay
dying. It was then that she whispered her last request. She begged her King to
take her life and infuse the club with her essence. Reluctantly, Roarke agreed.
With a sacrificial dagger, Roarke plunged into the dying Fey as he recited the
proper ritual. Dark magick crept about the building as Roarke pulled forth the
heart of the brave young Drow and there, among the assembled Clan, Entropy was
born. The club was given the name of the young Feyan girl who had given her life
to save the High King. Entropy's body was laid to rest in an ornate stone
sarcophagus beneath the club.
It took months for the results to finally
show but it was soon realized that Entropy was no normal club. She was alive.
Broken fixtures repaired themselves, nightly messes left until morning proved to
clean themselves, annoying patrons slipped on stairs as a plank became loose and
then mysteriously tightened themselves and brawl damage to the structure ended
up being repaired without workers. Soon, everyone who came to Entropy knew that
they had not lost a Clanmate. She had just changed "bodies". That was almost
fifty years ago and Entropy has watched and learned much over the decades. Some
nights, King Roarke could be found sitting drunk and just "talking" with her. It
has been properly conjectured that Entropy "knows" more Clan secrets than any
other being on the planet. She is a loyal Clanmate of the Unseelie just as any
other. Because of the magick pumped into the building before and after she was
transferred, Entropy is one of the most powerful Sithin's on any plane or
dimension known to the Chimaera.
Beneath Entropy lies the Unseelie Sithin, an entire world beneath the bustling
club. Entropy and her former home are still very connected.
Merits: Awareness, Empathy (Feels the mood of the crowd and changes the club to represent this), Kenning
Flaws: Addiction (regular donations of Roarke's Vitae), Higher Purpose
(To keep her patrons safe), Loyalty
(Roarke first and any Unseelie next)
Hand of Power: Glamour (The interior of the club changes constantly. Not
drastically but enough for even a regular to notice that things are different
from visit to visit)
UNSEELIE SITHIN:
Below Entropy you walk through a long hallway and suddenly it
becomes more than a hallway. You can smell the earth, feel a soft breeze and
sense the essence of Faerie. The walls suddenly are no longer that of painted
wood and concrete, but of something else. This is where the Unseelie live, but
it is more than a collection of rooms and chambers. You will find vast fields
within, and gardens of unearthly delight. The locations of the rooms change as
do doorways, corridors and walls for the sithin is alive. But there are a few
rooms that remain in the general vicinity of where they should always be: The
Throne Room, The Garden, and The Temple. For more information on sithins,
please go to the glossary.
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