KINDRED
Also known as vampires, leeches, etc…but I would use Kindred when speaking about them... There are three families to this clan: The
Noblesse, Diablo and Giovanni clans. Each family is powerful in their own right and extremely deadly.
SHAPESHIFTERS
Mostly composed of weres: werewolves, werecats and wererats. Most of the time they don’t get furry until the full moon though
there are exceptions. This clan also involves the Feyan shapeshifters such as the selkies or seal people (half human/fey, half seal) and
nagas (half human/fey, half serpent)
FEY
Faeries...Sidhe...Sith...The Alfar…whatever you want to call them are not the Tinkerbell we watched when we were kids. They’re
real, are beautiful and can be very deadly. Feyan society is divided into the Seelie Court and Unseelie Court.
WITCHES
They may be human, but they are definitely magical. They have the power to call the elements, can be reincarnated and are
definitely a force to be reckoned with.
FERANTI
They may be human, but they are definitely magical. They have the power to call the elements, can be reincarnated and are
definitely a force to be reckoned with.
HUMANS
Me, and the rest of the world that is just plain human. Nothing magical, just your average Joes and Janes. Of course that’s
not counting those with Psi abilities or the Satinamuh.
THE SHADOWS
The bad guys in my opinion. Chaos’s big helping hands and the ones I am actually kind of afraid of. Scratch that, I know I am
afraid of them. I only wish I knew who they were. They are the ones helping bring that ‘presence’ on over. I of course am convinced it’s
a big bad. This clan also has some of the 'clanless' people in it, those who don't have a 'home' yet.
SELENE, SETH AMD SIMON
The ultimate of the higher ups in this world. I am not sure whether they are good or bad or just playing with this world because
it amuses them, but they seem to keep everything in balance. To be on their good side isn’t a bad thing. To be on their bad side, well I
have never seen their bad side, but considering the fact that they are akin to Gods…it just wouldn’t be a good idea.
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POWERS/WEAKNESSES:
Forget what the storybooks told you. Crosses or
articles of faith have little effect. After all the Noblesse have Bronic,
who is a devout Christian. Garlic...tasty. Running water...not a
problem. It's time to really learn about Kindred.
POWERS: Kindred are quicker than humans and most of the fey. Though not as fast as the shapeshifters, they sometimes can appear as such because of their ability to they cloud the minds around them to ‘not see’ them move. They are stronger (even the newest neonate has the ability to list a car), heal quickly, and can appear quite graceful and agile. Their senses are extremely acute especially their sense of smell and sight. Kindred are able to appear human only after years of practice or just immediately after a feeding. In fact many Kindred would appear quite human after a feeding, a flush may be beneath the skin taking away that alabaster quality and their heart may even beat. They are even able to eat small amounts of food, but it makes the Kindred ill. Of course these attributes quickly fade away within a matter of hours, but can prove to be quite useful when trying to masquerade as a human. Other noted powers and abilities may include: strong telepathy (Between bloodlines), charm, voice, the ability to call an animal, and empathy (though this is more tied to their sense of smell when they say that they can sense fear, lust, and lies.) Though not every kindred has all of these abilities, but rather only select ones.
WEAKNESSES: The Kindred are not without flaws and can be destroyed. Obviously blood is vital to their existence. They can drink human, animal, or Chimaeran blood for sustenance and to maintain their spiritual and magical power. Though a Kindred can survive for extended periods without blood, they may be driven insane by the experience and go into torpor (a very deep sleep in which they appear dead and pretty much are. Only feeding will wake them. Think Underworld as the clan heads sleep through the centuries). There are even stories of one Kindred beginning to rot from the inside out due to the lack of vitae. When a Kindred first rises, it may be confused or dangerous. As a result, those who may rise as Kindred are stored in a locked morgue or a similar type of circumstance, and attended by a vampire counselor, who supplies the newly risen dead with an animal to feed on and helps them adjust to their new status. Sunlight is harmful to most, with the exception of the Noblesse (but even the Noblesse won't be sunning themselves on a beach in the Hamptons) If the Kindred has fed enough and appropriate sunblock has been applied, some of the older Kindred may be able to stand an hour tops in direct sunlight and get away with some nasty sunburn. But it is too much of a risk. Plus your powers are useless anyway as you are expending most of your magic into not becoming a crispy critter. In other words, don't try it. Fire is deadly as is silver nitrate. Removing or destroying the heart, stakes were once used, can bring Final Death to a vampire. Kindred can be beheaded and silver nitrate kills. The police departments have been using silver nitrate bullets for years now. As it effectively solves shifters, kindred, as well as everyone else. When a vampire is killed, his body turns to dust, but the heart remains. Other Chimaera can feast on it and gain some of the power and knowledge of the former person. However Diablerie is against the law and means final death to any who are discovered.
CODE OF BERAYAH:
There is a code among the Kindred. One that is followed or results in punishment. Selene and Seth see that all
live by such a code, even if they are Council members. The Code is composed of formal, written laws, but are nevertheless known by all
Kindred. There are many variations, and though the words may vary, the intent endures. The Traditions do not stand alone, for there is
and always has been a system of punishment for those who transgress them. The system is simple: a vampire who breaks the rules is slain.
This credo of "just retribution" is known formally as the Lextalionis, and more commonly as the Blood Hunt.
The Masquerade: An Age old law that demands that
Kindred do not interfere with mortal man. They do not use their powers overtly
or kill when feeding. Unrestricted hunting hasn't been legal since 1583. Violation of this is
the most serious offense a vampire can commit. The strengths and resources of humanity in the modern age are such that were human and
Kindred to war because man feared them, the survival of the Kindred would be in question. Before the Preternatural Act, this law was
less revered.
The Domain: Kindred entering new territory must
notify the Prince of that particular territory. Otherwise this may be taken as a declaration of war and may well be hunted down by the
prince and destroyed. They must request permission to hunt in that city as well. This law also states that individual Kindred can not
claim rights to a territory. Only the most powerful vampires of a territory can claim domain over it. They do so according to the
tradition, and pretend that all others live there only at the pleasure of them. Princes claim they posses the territories, and in most
ways, they do. This tradition is used by them to support their claims.
Accounting: One who sires a childe assumes
responsibility for that childe's existence. If the childe is unable to endure the burden of its new existence, it is the sire's
responsibility to take care of the matter. If the childe attempts to betray the Kindred and threaten the Code, it is up to the sire to
prevent him. In other words, unless approved by the Council themselves A sire is responsible for all actions of their childer.
Progeny: This tradition states that one must ask
permission before embracing. The Prince must ask the Conclave and the rest of Kindred society must ask the Kindred that rules their
territory. In situations where a neonate has already been created, the ‘Elder’ (Master or council) may claim the individual as his
own, may declare said neonate and his sire outcast, or may even put them both to death. Selene and Seth officially support this
tradition as it restricts the creation of new vampires, understanding that it is the only way to control the population.
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WEAKNESSES: All shifters are susceptible to the full
moon. Even the most powerful alphas must change or they risk their sanity,
health and the possibility that they may go berserk. The call of the moon is
undeniably powerful to them, making it so that they usually feel it days in
advance. Submissives are often the most
sensitive to the call, making it so that they are often not allowed to leave the
den without a dominant being with them. They must turn at the full moon, and if
they change at other times, they must stay in that form for 8 hours, and hunt;
if they try to change back sooner, they tend to fall into a very deep sleep.
Shapeshifters tend to be easily spotted, especially cats and reptiles because
they appear to be in tune with their bodies. They are graceful, dare one say
fluid, in their movements. Every step that is taken is perfect and every move
that is made is done so in an almost scary precision point basis. Many
spend years affecting the movement of humans so they won't be "outed." Shifters' bodily fluids are contagious, but only when
the shifter is in an animal or hybrid state. They are extremely allergic to silver and feel
physical pain from even skin contact, although some seem to enjoy silver jewelry.
They are feared by the human population and the ignorance and prejudice is quite
similar to HIV/AIDS which means there are very few "out" shifters. Some
shifters may also be "called" by someone who has mastery over their inner beast.
Sufficiently powerful shifters may resist a call, or even interfere with the
call preventing the caller from calling other shifters or animals.
OTHER SHAPESHIFTERS:
While weres are the most common form of shapeshifter, there are other kinds. They are
divided as such:
The Fey:
Many members of the Seelie and Unseelie Court are naturally able to
change form as part of their nature. Selkies, the seal folk, and nagas, serpent
people, are examples of this. Pucas are Fey who have several forms at their
command. Swan Maidens are also Fey shape shifters. Most of the High Court Fey
can use Glamour to shapeshift--or at least to give the illusion of shifting
through a spell.
Genetic Weres:
The offspring of two shifters these shapeshifters have the
ability to change their form though do not during a full moon. They can change
whenever they choose and are more powerful than a non pureblood.
Skinwalkers:
Shapeshifters who can shift their form but do not feel the call of the Moon at all.
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THE UNSEELIE COURT: The Unseelie Court on the other hand considered the lesser court, and is known as the darkling thong. They are a little more malevolent in their machinations. Here the Fey of nightmare mingle with mean-spirited tricksters. They are far more inclined to operate in selfish instrumentation. Alliances with the Unseelie are frequently detrimental in the end result. Again, the lines can be particularly difficult to realize at first with the Unseelie since deception and duplicity run strong in their nature. Some of the Unseelie are the most beautiful and charming individuals you may ever run across and others may merely have an affinity for highly hazardous--and occasionally fatal--pranks. The Unseelie Court is ruled by fear, power and dominance, and is less formal than the Seelie Court. For thousands of years any unpure Seelie Sidhe have been left at the doors of the Unseelie Sithen by their mothers. This is one of the Unseelie Courts greatest strengths. In The Seelie Court disobeying the Queen, displeasing her or any other crime, will see you exiled from the Court. In the Unseelie Court your punishment depends on the King's mood. Exile is never used as a punishment, and the King prefers torture, humiliation and execution. Of course, death never comes quickly. All Unseelie Fey are ultimately aligned under the Unseelie High King, Roarke Bellmorte, King of Flesh and Darkness.
THE HIERARCHY: The Fey are divided into a hierarchy. It has existed for
millennia and is very
important to Feyan society.
HIGH KING AND QUEEN: Maeve and Roarke rule their own Courts respectively. They are the most
powerful of the Fey and their word is law. They are indeed king and Queen of their
subjects. Though there may be other King and Queens such as Mab and Oberron,
they rule a particular sithin (such as those remaining in Europe) while Court is
being held elsewhere. Ultimately it is the High King and Queen that they
owe their allegiance to.
CONSORT: Being a Consort of the King and Queen is a very important position. In fact, other
than the king or queen, it is their word that is obeyed. They are not emrely the lover of the King or Queen, but a future member of the
royal Court. If Queen Maeve makes Rohan her King, he will then be known as King Consort just as Nastassia will become Queen Consort.
HOUSES: In each of the
Feyan Courts there are Houses. Each House
has a Lord or Lady that rules the House, and protects its members. These Houses
are made up of Sidhe Nobles only, and have political allegiances. While the King
or Queen does rule the Court, it is the Houses that control the politics of each
Court. Some are neutral, while others are not afraid to show their beliefs. They
are free Lords and Ladies, and in the Unseelie Court have enough political clout
to keep from being a member of the King's Guards. Each House does not have a formal name. They are known by
their magical abilities and/or their Lord/Lady. Example; The House ruled by Tom
is known only as Tom's House. Some Houses are made up of Sidhe who have a shared
power i.e. shapeshifting, but this is not always the case. There are three ways of becoming the head of a House;
inheritance, election or by challenging each member of the House to a duel. The
House is either destroyed or they concede that that person is the better
fighter, and give their allegiance to them.
HIGH COURT FEY:
Like that of the Shapeshifters and especially the Kindred there are rulers of
certain geographical regions. But unlike the Kindred there may be more than one
ruler, as both Seelie and Unseelie Courts may exist in the same region. Those
that rule these regions are of the high court. They are the most powerful and
oldest of the fey beyond the High King and Queen. They are the oldest and more
pureblood of any other fey: Sidhe, Elves, djinn, Pari, Slaugh and the Fey of Celtic
tradition are included among others.
SIDHE
- The most human looking of all the Fey. Their hair can be any color, and some Sidhe have patterns of leaves or flowers in
their hair, while others have hair that looks/feels like metallic substances.
They have tri-colored eyes and luminous skin. Shades of skin include pale
white, black (true black, not dark brown), pastel shades, brown, and tanned
(known as sun-kissed, a rare color in the Seelie Court). Seelie Sidhe generally
have creamy or golden skin and ligther, more vibrant shades of hair color.
Unseelie Sidhe have paler or darker skin. Since they accept Sidhe that are
exiled from the Seelie Court, members of the Unseelie court have a range of hair
colors. The traditional Unseelie shades are black, red and other 'darker'
colors. All Sidhe are willowy and taller than the average human. They are also
physically stronger and breed slower than humans. Most members of the Feyan
Courts in this game are Sidhe.
DEMI-FEY
- The demi-fey are said to be the essence of
faerie. If they leave then the faerie left behind will fade in power. There are
two courts of demi-fey, one with each Sidhe Court. Demi-fey are small, with
doll-like bodies that give them an innocent look. The demi-fey of the Seelie
Court work harder at pretending to be innocent and true creatures of light,
while the Unseelie demi-fey are known for their love and destruction of flesh.
They like the taste of Sidhe flesh and blood. All demi-fey feed on flesh and
magic, and the demi-fey of the Unseelie Court also feed on fear. Most of the demi-fey are winged, but not all. Some are
considered cursed since they do not have wings. Their power lies in glamour, so
powerful that they can overpower a Sidhe with it. A rare ability among them is
the ability to grow to the size of a small human, complete with wings. This is
only a rumour amongst the Sidhe, and no one has ever seen a demi-fey do it.
LOW COURT FEY:
These are the rest of the Fey. They are not always pureblood, often the result
between mortals and Fey mating, Fey and other preternatural creatures mating or
a mix between a High court and Low court. Members of the low court include,
brownies, dwarves, sprites, pixies, puka, satyrs, goblins, manitou, selkies,
etc.
BROWNIES - Creatures of light, Brownies belong to the Seelie
Court. They are the size of small humans with brown skin with skull-like faces
that have no nose, just nostrils. They have the power to clear a field of corn
in one day and build a barn in one night. They can also levitate objects. They
can turn bogart, where their faces look like evil-grinning skulls and their
constructive powers turn destructive. They do not turn back from being bogarts,
and they are truly insane and evil. Bogarts are not a apart of either Sidhe
Court, they belong to the Slaugh.
GOBLINS -
The goblins are considered to be the foot soldiers of the Unseelie army, they
are the ones who fight the battles for the Unseelie Court. They are considered
hideous by human standards, with warts, bumps, and extra eyes. Extra limbs,
especially extra legs which is the rarest form of beauty, and extra breasts are
considered beautiful by goblins. Goblins consider every fluid that comes from
the body sacred, and there is no greater crime among them than to drink such
fluids or take flesh without permission. They enjoy their sex rough, and everyone, even victims of
war/torture, have the right to negotiate what can be done to their bodies during
sex. The goblins consider nothing wrong with public sex, and leer at women. To
not leer is considered an insult, and suggests that they are ugly, infertile and
unworthy of lust. Unlike the Sidhe they do not adhere to strict rules of
marriage, and both partners are allowed to have other partners. Any child born
from any liason is raised by the married couple. The husband of the couple is
not always the male, it is the dominant goblin in the marriage. The shock troops of the goblins are the Red Caps. They are
the most vicious of all the goblins, and are strong and are small giants (8-10
feet tall). They wear scarlet caps on their fore-heads, and dip them in blood at
battles to keep the colour. Some have the rare ability to keep the blood flowing
fresh. Due to the Sidhe/Goblin war, there are many half-sidhe
goblins that were brought up in the Goblin mounds. Many died when they were
young, before they came into their Sidhe magic. Some were eaten as babies by the
Goblins, and those that grew older often traded their flesh for safety. Some
sidhe-sided goblins looks more goblin, others look more sidhe and some are true
monsters.
JACK OF IORNS -
Jack of Irons are the size of large ogres
and small giants (about 13 feet tall). They have large tusks that are teeth,
they are attached inside the mouth not to the outer face. This can cause them to
speak with a slight slurring of words. The double task is highly prized among
Jacks, and a curve at the end of a tusk is a sign of virility.
PHOUKA/POOKA -
A type of fey that can shapeshift into a dog, horse and sometimes an eagle.
ROANE/SELKIE -
A roane is a type of fey that can shapeshift into a seal using their sealskin.
THE SLAUGH/THE HOST:
The Host is the polite name for the Slaugh, the original Unseelie Court before
it had a name. To call them 'The Slaugh' is a
mortal insult unless you are a member of Unseelie Court. The Slaugh are
controlled by the King of the Unseelie Court, but only because the current King,
Frost, is loyal to the High King. The Wild Hunt is part of the Slaugh and once
the Hunt is called it cannot give up the hunt unless their prey is found or
unless Frost calls it off. However, sometimes that does not even work. The Slaugh is made up of several species of lesser fey, but
is always referred to as a group rather than individual species. It is home to
the most monstrous of the fey, the ones that everyone fears. The species include
hags, ogres, bugbears, and nightflyers. King of the Slaugh is an earned
title, not an inherited one.
NIGHTFLYERS -
Nightflyers have wings and a mass of tentacles
instead of a stomach. The tentacles include thick, muscular arms for heavy work
and smaller more sensitive ones. The smaller ones are very sensitive and used
for intricate work, they are also a second sexual organ and have suckers on the
end. The Royals have a long spine along their penis which means they are
fertile. Without the spine a female nighflyer does not ovulate during sex.
POWERS/WEAKNESSES:
Forget what the storybooks told you.
POWERS:
All Fey have the power known as Glamour which is their ability to manipulate
perception with illusion. Such innate magical ability not only works on humans,
but other preternatural as well if the fey is powerful enough. The degree of the
manipulation and how successful it is depends on the relative powerful of the
Fey in particular and those it is using its magic upon. It is important to note
that the High Court Fey are the strongest and most powerful of the Fey; those
others that fall under Low Court Fey tend to have lesser strength and/or limited
Glamour and magic at their disposal. Each Fey also has two hands of power as
Glamour is an automatic. For example, Roarke is the King of Flesh and Darkness
and can manipulate others forms (flesh) and the night is his ultimate territory
which often frightens the Kindred.
WEAKNESSES:
Though the Fey are very magical creatures, they have suffered much. Though the
Preternatural Act protects them to some extent, they are in all purposes aliens
as long as they are in America. They are the most feared and revered of all the
creatures because of the power they wield. Because of this they must follow the
strictest of laws. To violate these laws could mean deportation or even death,
these of course not including what the high King or Queen may do to them. Such
laws include: the everyman must not be victimized by magic, which means that
magic or power of any kind to be used without the explicit consent of the
subject(s) to be affected. Period.
Fey can be killed. They are not immortal like some stories tell as everything
can die. True, they can be centuries old and look like they're 25, but that is
because they age much slower than other Chimaera. A fey's life force and power
is one that any creature would crave, but can only be obtained through their
deaths. Their death can only achieved either by natural causes (the Fey gives up
the will to live...perhaps from a broken heart), Through savage battle (decapitated, etc) or if their heart is
taken from their bodies. Without their heart, they are mortal and can be killed
like any human (e.g. removal of their heart). To eat this heart, like that of the witches, will give the eater
all the power, memories, etc that the Fey once had. But few Chimaera can stand
having all of that and not go insane. Fey cannot be embraced by Kindred. Though
their blood may be sweet, their bodies automatically reject Kindred blood and
the blood acts almost like a virus killing the unfortunate Fey. Few have ever
lived and most only did so because they were only half fey or were ghouls
beforehand. Cold iron and steel can harm and kill a Sidhe. They heal
quicker than humans, and can heal any injury made by weapons of any other metal.
Sidhe cannot survive a bullet through the chest though. The killing blow is
usually one through the heart. Many Fey can die from prolonged distance
from nature (e.g. a prison cell) and will waste away and give up the will to
live because they need that connection to "live" and stay sane.
OTHER CHARACTERISTICS:
There are a few more characteristics and things
that you should know about the Fey.
Nudity - Fey are comfortable with their nudity, and touch each
other for comfort without it becoming sexual. Fey can make any situation become
something sexual, or they can choose to ignore it and keep it non-sexual. For
humans, touching and nudity is almost always sexual.
Insults and Manners - One of the greatest laws of the fey involves
swearing oaths. If a fey gives their word or swears an oath, then they cannot
break it and are bound by it. To break their word (to be foresworn) means that
they will be out-cast. Even the rulers of each Court must abide by their oaths.
It is impolite to try and read someone's magic on a first introduction. It means
that you do not believe they have the power to shield him/herself from even your
casual/weakest magic. It is an insult to ask for modesty in a non-sexual
situation. To send someone away implied lack of trust or dislike, and only when
their behavior is inappropriate can they be asked to leave. If another fey does
not use your title after you have used theirs it is an insult. Likewise it is an
insult to insist that a ruler of another court uses your title. Using someone's title and then dropping it during
a conversation is being deliberately rude. Using magic to persuade another feyan
noble is an insult. To do so implies that you considered the other noble to be a
lesser fey (which means Nastassia is very, very naughty). To display anger in
front of another fey implies that they are not important enough for you to hide
your anger from them. It means that you consider the other person to be lesser
than you and/or a lesser fey. The Seelie Court has very strict ideals of beauty, while
the Unseelie Court views that there is beauty in everyone. The word ugly is not
used in the Unseelie Court. To be seen crying out due to pain is a weakness
among the Sidhe.
Prejudice - The prejudice between the Sidhe and the lesser fey is well
known. The Sidhe considered themselves better than the goblins, demi-fey,
brownies and any unpure Sidhe. A Sidhe healer will not waste their energy
healing a lesser fey. The Seelie Court is very prejudiced against the Unseelie
Court. They believe themselves to be true beings of light, with no darkness and
no evil. They consider the Unseelie Court to be monsters, impure, deceiving and
deformed. If exiled from the Seelie Court, some consider the Unseelie Court to
be a fate worse than exile from all of faerie. The Unseelie Court welcome all,
while an Unseelie Sidhe will never be welcome in the Seelie Court. In truth;
neither court is completely good or completely evil.
Sex, Marriage, Pregnancy and Children - Children are a precious thing to the
Fey, and are rarer
than human children, especially amongst the Royals. Even fertile couples have to
try quite a while to conceive, and sometimes never do. Anything, regardless of
species, that can breed is worth keeping alive. The possibility of a child, or a
fertile pair, can keep a Fey alive even if they have angered the King or Queen
of their court. For this reason the Fey rarely marry for love. Usually, only fertile
couples marry, regardless of their feelings for one another. Many couples have
been trapped in marriage after one night of passion. A fey version of divorce
can be granted, but only if both parties agree. For the lesser fey or lesser
Sidhe, marriage is an opportunity, a way of becoming apart of a Court. Their
husband has to treat them like wife or not touch them at all. Marriage by force
is not recognized by The Fey. Sex with humans is illegal if the human is under
18 years of age, and if the Sidhe does not protect the humans mind. Otherwise
they become elf-struck, and obsessed with the feel of Sidhe flesh.
Lying - Fey do not lie. They bend the truth, they avoid saying
the truth or they use pretty words to cover the truth. They never outright lie,
they just omit the truth. To lie is to be foresworn and the punishment is
banishment from faerie. Despite their nature, the Seelie Court and it's
illusions are more likely to deceive than the Unseelie Court. The Unseelie Court
is more truthful and honest, not trying to pretend to be something it is not.
TOP
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When a Talamascan dies, either by natural or unnatural causes, they are
almost immediately reincarnated. However, it is not always to their original
family. Julia may have originally given birth to Natalie, but the Princess
has also had many other mothers. Fortunately, most Talamasca are
reincarnated into other Talamascan families and they are given the support
needed. However, sometimes they are born into normal human families.
Sometimes the jade green eyed baby is welcomed lovingly. Other times they
are not and conveniently dropped off at a Talamascan orphanage. Though a
Talamascan child may exhibit a few strange behaviors, they live their childhoods
as any child would. But as puberty sets in, their ties to the elements and
their former memories begin to mature. By early adulthood they will
remember their previous lives and come into their full power.
Suddenly a 21 year old becomes a 300 year old with a 21 year old body.
Fun. Death by any other means than natural can be quite traumatic not only
in that life, but the next. Murder is quite debilitating despite that they may
reincarnate. Imagine a 16 year old reliving her death by Jack the Ripper
in the next life. It isn't pretty and can cause many psychological
problems.
HIERARCHY:
There is no true hierarchy as they are many and scattered, but it closely resembles that of traditional monarchy. They are ultimately
ruled by the Talamasca family. But Gregory and his wife Julia rule with kindness and not fear. In latter years however a new sect has
broken off called the Feranti headed by Dante Talamasca, Gregory's youngest son. This sect is devoted
to the darker magics and to bring the Talamasca onto Earth's throne. There is a Council of elders (called the White Council) that holds
some sway within the Talamascan Court.
POWERS/WEAKNESSES:
Forget what the storybooks told you.
POWERS:
The Talamasca are wielders of elemental magic and hold sway over a particular element: earth, air, fire, water and spirit. Those who are
spirit/flesh witches are necromancers and many have been swayed to join the Feranti. They are closely tied to that magic and the earth
around them. The Talamasca are experts at wardings and divination. You will rarely see big spells from a Talamasca (fireballs, tsunamis,
earthquakes, etc) or even moderate sized spells, but rather small cantrips (lighting a cigarette with the snap of your finger, using a
bowl of water to communicate, protection spells, etc)
WEAKNESSES:
Aside from their magics, the Talamasca are ordinary human beings. They heal and
die in the same manner that the rest of mankind does (Though may employ healing spells to heal quicker). They are just as
susceptible to diseases and things such as bad sight as anyone else and take as long to heal. However, they
age half as slow as the rest of humanity and have the distinct ability to be
reincarnated. One can gain all of their knowledge and power by eating their
heart, so they trust very few people. If their heart is taken they will
not reincarnate. Fortunately, when a Talamascan dies their heart turns to dust
as they begin their new life. So murder is really the only way to truly
give them Final Death. Sorry grave robbers.
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WEAKNESSES:
Feranti may be killed the way humans are, but you'll have to try a hell of a lot
harder. The only serious weakness they have is their thirst for Chimaeran blood,
which they need to sustain their immortal life. Without it they die in about a
week's time. This is also the main reason why the Chimaera fears them as they
never know when they become their next 'dinner'. Though at this point it is all
rumors.
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POWERS/WEAKNESSES:
Hmm, what powers?
POWERS:
Most mortals, as in you and me, don't have a magical bone in our body. In fact we probably wouldn't even know it if it bit us in the
ass. But there are a few out there who are special. Some say they have been touched by the Chimaera while other insist they are using
more of their brain as such abilities are supposedly innate. In either case they are unique individuals and essential in this current
struggle. Here are a few abilities that some of these people have: Animal Psi (Ability to speak with animals); Anti Psi (Talent to
cancel out all other abilities and even some Hands of Power); Astral Projection
(Psychic's spirit splits from his body allowing the sprit to travel freely);
Biocontrol (Psychic controls bodily functions: blood flow, healing, pain
resistance etc.); Channeling (Psychic can channel the abilities of the dead into
herself giving her skills, talent, and knowledge); Clairvoyance (extend the
senses far beyond their normal range to see and hear in other places); Mind
Shield (The ability to protect ones mind from psychic attack - ie dominate, mind magic.);
Precognition (Ability to see the future); Psychic Hypnosis (Like hypnosis only
better); Psychic Invisibility (Use your mind to trick others into not seeing
you); Psychic Vampirism (The ability to drain emotion or life force and
converting it into energy for the psychic); Psychometry (Allows psychic to read
objects to see into the past and into the future); Psychoportation (The ability
to teleport oneself over short distances); Pyrokenesis (The ability to start
fires); Synergy (The ability to link other psychics together); Telekinesis
(Allows character to project her will and move objects with the power of
thought. Aka Psychokinesis); and Telepathy (The ability to read minds).
WEAKNESSES:
Humans are mortal therefore they can be killed and harmed quite easily. This is
their biggest weakness. They are not as strong or as magical. But they have
other abilities that ‘they’ do not. They go where they choose, they can walk in
daylight, they have the rules that all must live by. They have technology and
the means to destroy all and they have Selene and Seth to watch over them until
the Final Days arrive and all are equal. They may be mortal but never
underestimate them.
THE SATINAMUH: The Satinamuh are those humans, often immortal thanks to the graces of Selene
and Seth that seek to destroy each and every creature that threatens the
existence of mankind. The Chimaera are a disgrace and a threat. They are inhuman and therefore
deserve nothing more than death. Some alliances have been made between the
Satinamuh and the Preternatural, but they are shaky and will be broken at the
slightest provocation. There are more members of this faction than the ‘Others’
realize, which makes them a very real threat to all. Their sole purpose is
to protect the human race at whatever the cost. Varying opinions litter
the Satinamuh landscape. Some members take out the "bad" Chimaera, but the
vision of bad isn't always how you and I would see it and many Chimaera have
been "tried, sentenced, and executed" for a crime that would put a mortal
in prison for a few years. Other members hate all things Chimaera, Buddha
like living or not. Thankfully men like Danny are a bit more rare these
days or if they do exist in abundance they make sure to stay clear of Nemesis'
radar.
HUMAN REACTION TO THE SUPERNATURAL:
So how exactly do we feel about 'them'.
LEGAL STATUS: The United States gives more human rights to
the Chimaera than any other nation. Perhaps that is why so many Chimaera
have gravitated to the US and more importantly, New York City. It has also
caused many Chimaera to explore the possibility of living legally and
openly. Because of the difficulty in holding Chimaera in prison pending trial, they are entitled to very little legal process. Once a
judge is convinced that a supernatural being has committed capital crimes, he or
she may issue a warrant of execution without trial. (This represents an
improvement for Kindred and Shapeshifters, however -- during earlier years,
licensed executioners were entitled to execute without a warrant). Witches are
executed within 48 hours of conviction of causing death by magic, without delay
or appeal. A number of supernatural actions are illegal or even capital crimes
such as: shapeshifters infecting another person against their will or infecting
a minor, a Kindred embracing without consent, etc. Discrimination against
Shapeshifter is theoretically
illegal but common in practice, and many shifters hide their status for that
reason.
LAW ENFORCEMENT: Supernatural Crimes in the Tri-State area
fall under the jurisdiction of the Preternatural Investigation Taskforce, also
known as the "Chimaeran or Spook Squad". Working for the Spook Squad is
dangerous and low status work, and the division is therefore staffed largely
with police officers who have offended their superiors. They are a specialized
unit in many United States police departments, which is trained to perform
dangerous operations. These can include serving high-risk arrest warrants,
performing hostage rescue, preventing attacks from the preternatural population,
and engaging extremely dangerous groups. Teams are equipped with specialized firearms including submachine guns,
shotguns, carbines, tear gas, stun grenades, and high-powered rifles for
marksmen (snipers), as well as silver bullets and silver weaponry needed for
races like shifters and Kindred. They often have specialized
equipment including heavy body armor, entry tools, steel reinforced boots and
night vision optics. There are some who also rely on certain hedge magic
for protection spells. Strangely enough many Squads have quite a few
psions and often use some Chimaera as limited retainers on certain crimes.
Overall, the Chimaeran Task Force or C.T.F, run by Alex Nguyen holds
jurisdiction over some of the more serious cases (they are like the FBI and CIA
for Chimaera)
EXECUTION AND ANTI CHIMAERAN GROUPS: Most members of the
Satinamuh are licensed as Chimaera executioners and are authorized to kill
Chimaera pursuant to a warrant of execution. Alas, Bounty Hunters are also in
existence. Shifters happen to prey to most bounty hunters. In a few
states, mostly Southern states, it is legal to hunt shifters for bounty.
In a few of these states only a a postmortem blood test to prove that they are a
shifter is needed to make it legitimate. It is something that Queen
Gitanne has been trying to change.
There are several anti-Chimaera groups in NYC, most notably the League of Human
Voters and Humans First. While the League of Human Voters seeks to restrict
Chimaeran rights by legal means, Humans First uses violent action against all
supernatural beings. Some particular races have more groups than others.
The Kindred have Humans Against Vampires and the Fey have the Tuatha League.
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