NAME: Unknown. Goes by many names. The most
popular is Asshole. The third or fourth most popular is Nightwalker.
FAMILY: His parents were homeless humans,
slain by vampires. Their names are also unknown.
(Uses Katana and Wakizashi, but not because its
mainstream), Intimidation (Because he's so jolly),
Firearms (Reach out and touch someone, this
includes reloading his own bullets) ,Martial Arts (Iaijutsu
and Nito Kenjutsu, a la Miyamoto Musashi), Calm Heart
(Why he's still alive), Stealth
(Also why he's still alive)
FLAWS: So Very Hunted
He's strong enough to
throw a mean punch and run his ass off if necessary
(sometimes in that exact order), but nothing truly remarkable in the
muscles category. His true physical advantages are in his ridiculously quick
reflexes and impressive toughness. The man just won't stay down. Usually wears a
cloth longcoat (because leather is hot in summer, and,
more importantly, expensive), to hide the harnessing he's created that
holds his weapons against his body.
PERSONALITY: He knows how to gather
information, but not from the library. He's a little above average in the
intelligence department, but relies more on his wits to let him know if he's in
trouble. When it comes down to it, he'll draw weapons before asking questions.
Socially, His persuasive abilities rely on handily available sharp or otherwise
dangerous objects combined with meaningful glares. When particularly expressive,
he tends to simply brood.
CHARACTERISTICS: Age: 32
(Old fogey… for a hunter), Height: 5'7" (Alcohol
stunts the growth), Weight: 160 (Wiry… no, really),
Eyes: Dark brown (And emotionally dead… it's only cool in
movies), Hair: Also dark brown and short (Cuz I dig
the dark brown theme)
The Past -
Nightwalker was raised by another
hunter, though the term "raised" is used loosely. He grew up without schooling,
and lacks academics in the traditional sense. When he wasn't stealing alcohol
for his Old Man (the only name Nightwalker ever had for
him) and himself, he was forced to study material of a more esoteric
When one of the Old Man's fellow hunters
was killed, Nightwalker was tutored by another of the members how to fight with
the katana and wakizashi. The Old Man taught him how to use and take care of
firearms. Failure was usually met with physical punishment. He killed his first
vampire at the age of 15. His ability to fight slowly began to eclipse even the
Old Man himself.
He's become hardened to killing both
supernatural creatures, and when necessary, their human servants. He eases the
resultant psychic trauma with alcohol. It helps him sleep without dreams. After
the Old Man's team was taken out by the Prince of Chicago (one Francesco Diablo)
forcing the Old Man himself into an early (and physically disabled) retirement,
Nightwalker began holding up the team's work. On his own. His strategies are
inventive and his ability to fight is efficient and nearly inhuman.
Recently, his involvement with another
hunter, a woman named Kane, and their attack on the Prince of Chicago's lair
ended with the Final Death of Francesco Diablo. Nightwalker and Kane parted ways
on quite bad terms. He's left the city with Francesco's servants on his tail
(though likely for their own gains). He intends to use the twisting alleys of
New York to single out his enemies and turn the tables on them. As a hunter, he
also seeks to make the trip worthwhile and intends to take the head of Dominic
Diablo, Francesco's kinsman.
DARK SECRETS: Nightwalker's soul is tainted
by the ritual that killed his parents. They were sacrificed by Francesco Diablo
to prepare Nightwalker's infant body as the vessel of an Abyssal entity… the
Ritual was interrupted by the Old Man's team, but not quickly enough to prevent
a Shadow being cast over Nightwalker's soul.
This Shadow provides no distinct advantages
save for the ability to sense the presence of a supernatural being or event as a
gut feeling. During the siege of Francesco's lair, Nightwalker stole two very
important possessions of the Prince. Firstly, the sword Muramasa, a cursed
katana said to be soulless and likely to kill its owner as easily as its
intended victim… his soul's taint "protects" him against the sword's adverse
effects. Secondly, a book of ancient vampiric magic that, after sensing
Nightwalker as a vampire, ingrained itself into Nightwalker's memories, though
its of little use to Nightwalker. He's not a vampire. It is safe to say that the
vampires that now hunt Nightwalker are not so much in it for the vengeance so
much as for the sword and torturously extracting the information of the book
The advantages to
having a Shadow over one's soul are few. Nightwalker's soul seems dead, so he
can become a nameless face in a crowd. Any being with any supernatural abilities
whatsoever can see through this though. Because of the Evil in his soul, he can
feel the presence of other supernatural things as a "gut feeling."
The disadvantages: it's a curse. The shadow
over Nightwalker's soul is Evil. It wants to destroy Nightwalker's essence
completely and turn him into a fleshy muppet and commit horrors known only by
the darkest side of the unconscious imagination. The ritual that was to let it
do exactly that was broken. So now it surrounds his soul, settling for the
second best method: corruption. It must exert its will greatly to actually
vocalize into disgustingly evil gibberish in Nightwalker's mind, so instead it
attempted to slowly alienate Nightwalker from everyone by slowly eroding his
trust in... well everything. After that it would direct his broken husk towards
whatever ill will the Evil had.
But Nightwalker still has a shiningly strong
soul. He learned of his plight in his early years and has steeled his mind to
resist its urgings. Still... at times the voice whispers into his mind of
destruction and corruption, and he must wrestle with it. This can happen at very
Sometimes the voice speaks to his mind and
urges him to do things and he must take time to focus his mind. Sometimes it's
much worse and he sees hallucinations, though this is rare.
The one place where the Evil has its day is
in Nightwalker's dreams. Restful sleep is a rare thing for him.
Muramasa – The cursed blade. The
sharpness of its edge is unmatched, as its corrupting nature. It's soulless
nature is so pervasive that, when unsheathed, the sword is covered in a coat of
fine frost and cold to the touch. It first drives its wielder into a mad
bloodlust and consumes his or her soul once every ounce of humanity has been
defiled beyond hope. The Shadow over Nightwalker's soul allows Nightwalker to
wield the blade without ill effect. Whether this is out of competition or
kinship between Muramasa and the Shadow is unknown.
Wakizashi – Your basic Japanese short sword.
Combat Knife – Because only an idiot doesn't have one in Nightwalker's profession.
Sword Sharpening and Cleaning Kit – Clean swords are happy swords.
The Harness – A durable harness that keeps
his blades and guns against his body when among the unknowing masses and easily
at hand when in a combat situation. It also compliments his unique fighting
ability, allowing him to draw and sheathe/holster swords and guns quickly and
Smith and Wesson Model 29 Revolver - .44
Magnum rounds. Because six massive bullets should be able to make anything stop
American Arms Silver II Double Barrel, Break
Action Shotgun - 12 gauge buckshot shells delivered from a sawed down six-inch
barrel. This shotgun has been fitted with a pistol grip to make it a hold-out
weapon with a kick that horses in heat can't duplicate.
Winchester Model 70 Classic Safari Express
Big Game Rifle - .458 Winchester Magnum rounds capable of making large creatures
with horns shit themselves. Outfitted with a bipod and Night Vision telescopic
sights (which can be also used in daylight when necessary).
Sighting Tools – To maintain the accuracy of his guns.
Reloading Bench – to make bullets and
shells. It's a hobby. A hobby that keeps the feds from tracking him by bullet
It should be noted that Nightwalker is
sensible and doesn't take all these things with him… otherwise he couldn't walk.
Without saying, his knife and two swords are always on him, which is why when he
goes information gathering, he usually leans against the bar rather than sitting
down. He has a hip-holster for his revolver and a leg holster for his shotgun,
but rarely packs heat unless he expects trouble or is in bad territory
(which are really quite the same...)."